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Making weapons for ML

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Making weapons for ML

Post by Patrik Ling on Thu Aug 21, 2008 7:52 am

I was making a simple blunt arena sword for usage with ML and found your article on how to make weapons for ML very informative. May I suggest that, if it is possible and if/when time allows, you add some generic scripts showing for example how to register weapons with Universal Hud. I noticed Alika weapons register on it.

Keep up the good work!
Patrik Ling

Patrik Ling

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Joined : 21 Aug 2008

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Re: Making weapons for ML

Post by Tala on Thu Aug 21, 2008 10:34 am

There will be script templates for weapons available as soon as can find the time. In case another scripter would like to contribute, that would be very welcome, too Very Happy

Concerning the uHUD: this weapon HUD has an protocol which can be used by everybody. Interested weapon makers can contact me. This protocol will also be posted in a suitable place when I finish the texts. Also, the uHUD is designed in a way that it tries to guess how to control a non-compatible weapon so that a broader range of weapons is supported -- although this allows only access to the most basic weapon features: drawing and sheathing.

Please note that the uHUD has nothing to do with ML. This is a freely available tool for my weapons -- my weapons and my shop are separated from ML.

Tala
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