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MetaLife Feature List, version 1.14
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MetaLife Feature List, version 1.14
This is an overview over the most prominent features of MetaLife, version 1.14:
Some major technicalities that have been introduced newly by MetaLife and are not implemented in other meters:
- Realistic damages, depending on weapon handling:
- the closer the impact to the body, the higher the damage
- certain body parts are more or less sensitive
- frontal hits cause more damage
- you must aim more accurately if further away, also for melee weapons
- the closer the impact to the body, the higher the damage
- no overpowered weapons (all weapons legal)
- weapon speeds are normalized in a way that makes the use of all weapons legal and fair (i.e. you won't win only because your weapon uses high damage attacks)
- this does not mean that all weapons are equal! Actually MetaLife allows even very strong and very weak weapons!
- various legality checks are performed, too fast attacks (also of multiple weapons) discarded. Multiple wielding is without effect
- weapon speeds are normalized in a way that makes the use of all weapons legal and fair (i.e. you won't win only because your weapon uses high damage attacks)
- new sims can create own roles with custom floating tokens and soundsets
- new sims can adjust toughness, health and stamina regeneration speed for each role
- shielding supported
- armor and helmets supported
- blocking with weapons or other tools supported
- weapon protocol allows mixed cut/thrust attacks, also dynamical
- safezone based weapons and protocol extensions supported by many other meters are supported
- traditional and dynamic channel supported (and NO this does NOT cause lag!)
- different physical constitutions (gender, race) supported
- defense experience can be built up
- very low lag
- physics-lag optimized, especially suitable for openspace sims (void sims)
- low impact floating text and health/stamina indicator
- innovative downing and aiding procedure
- health and stamina, affected by gender/race, armory, movements
- stamina loss may force interruption of fighting
- illness RP
- coma and death, active killing (no forced death possible)
- binding and leashing
- 'look-at' feature
- various soundsets with preview feature and volume control
- arena mode, afk/ooc mode and ooc chatter
- auto-updates
- checkpoint in order to enforce wearing the meter
- low impact floating titles - for those who don't want to wear a book floating over their heads
- optional arrow range restrictions (via region server)
- optional over/under-weighting of melee/ranged damages
- optional gender (in)equality settings (via region server)
- optional arrow splash restrictions (via region server)
- landicaps: terrain that inhibits movement, slows you down (for swamps, deserts etc; availabe as add-on)
- contains free high-quality weapons
- free and non-commercial
Some major technicalities that have been introduced newly by MetaLife and are not implemented in other meters:
- custom roles
- very effective legality checks
- arrow range limitations
- free damage and range variables
- core regions for melee attacks
- combat fairness by correlating damage/delay, range/angle etc, similar for armor/stamina, helmet/screen size
- support for cross-development: other protocols implemented as subsets, meaning even your old freebie bows will work and will be legal
- Landicaps
- active aiding, no artificial timeouts
- stamina transfers
- dynamic damages
- health/stamina damages for more weapon variety, bringing tactics into SL fighting
- optimizations against physics lag, especially on openspace sims
... much more ...

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