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		<title>MetaLife</title>
		<link>http://metalife.powerrpg.net/feed/?</link>
		<description>Latest topics</description>
		<lastBuildDate>Thu, 20 Nov 2008 12:10:54 GMT</lastBuildDate>
		<ttl>10</ttl>
		<image>
			<title>MetaLife</title>
			<url>http://i41.servimg.com/u/f41/12/61/54/76/ml01-t13.png</url>
			<link>http://metalife.powerrpg.net/feed/?</link>
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	<item>
		<title>Updates: region server 1.3, meter 1.14 and website</title>
		<link>http://metalife.powerrpg.net/news-f6/updates-region-server-13-meter-114-and-website-t31.htm</link>
		<description>Dear friends,&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;ML region server 1.3 is available with its major new feature: custom roles! You can get an admin package for free at my shop in-world. I also sent out a meter update (ML 1.14) which enables all the features of the new region server and fixes some smaller bugs.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;ML now can be completely customised to your needs -- almost all settings can be modified and adjusted. In order to make all this easier for sim admins, we are offering a system in which all settings appear in 'modules'  ...</description>
		<author>Tala</author>
		<category>NEWS</category>
		<pubDate>Tue, 04 Nov 2008 17:42:52 GMT</pubDate>
		<guid>http://metalife.powerrpg.net/news-f6/updates-region-server-13-meter-114-and-website-t31.htm</guid>
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	<item>
		<title>How to set up your region server v1.3</title>
		<link>http://metalife.powerrpg.net/metalife-howto-for-sim-owners-weapon-makers-f9/how-to-set-up-your-region-server-v13-t4.htm</link>
		<description>MetaLife Region Server Instruction v1.3&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Content:&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;What's new?&lt;br /&gt;&lt;br /&gt;How to set up the region server&lt;br /&gt;&lt;br /&gt;Section: Sim Data Settings&lt;br /&gt;&lt;br /&gt;Section: Region Settings&lt;br /&gt;&lt;br /&gt;Section: Character Settings&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;What's new?&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Version 1.3 of the MetLife Region Server is another step forward in the implementation of two basic principles. The first principle is: Sim owners should be able to control and configure their sim as much as possible. The second principle: Sim owners should be able to present their  ...</description>
		<author>Tala</author>
		<category>MetaLife HowTo ... (for Sim Owners &amp; Weapon Makers)</category>
		<pubDate>Tue, 01 Jul 2008 19:32:23 GMT</pubDate>
		<guid>http://metalife.powerrpg.net/metalife-howto-for-sim-owners-weapon-makers-f9/how-to-set-up-your-region-server-v13-t4.htm</guid>
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	<item>
		<title>Changes in version 1.13 and 1.14</title>
		<link>http://metalife.powerrpg.net/metalife-features-overview-f1/changes-in-version-113-and-114-t24.htm</link>
		<description>Changes in version 1.12 -&gt; 1.14&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;New features:&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;[ML 1.14] support for region server 1.3 with customisable roles&lt;br /&gt;&lt;br /&gt;[ML 1.14] sims can create own roles&lt;br /&gt;&lt;br /&gt;[ML 1.14] sims can choose floating tokens&lt;br /&gt;&lt;br /&gt;[ML 1.14] sims can adjust toughness&lt;br /&gt;&lt;br /&gt;[ML 1.14] sims can adjust health regeneration speed&lt;br /&gt;&lt;br /&gt;[ML 1.14] sims can adjust stamina regeneration speed&lt;br /&gt;&lt;br /&gt;[ML 1.14] sims can create custom soundsets&lt;br /&gt;&lt;br /&gt;[ML 1.13] auto-detection of &quot;devices&quot; (e.g. traps, tarns, sleens etc)&lt;br /&gt;&lt;br /&gt;[ML 1.13] strength of devices  ...</description>
		<author>Tala</author>
		<category>MetaLife Features Overview</category>
		<pubDate>Mon, 03 Nov 2008 15:41:16 GMT</pubDate>
		<guid>http://metalife.powerrpg.net/metalife-features-overview-f1/changes-in-version-113-and-114-t24.htm</guid>
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		<title>ML region server 1.3 and ML 1.14 ready for beta testing</title>
		<link>http://metalife.powerrpg.net/news-f6/ml-region-server-13-and-ml-114-ready-for-beta-testing-t23.htm</link>
		<description>The ML region server 1.3 and ML 1.14 updates, which implement some awesome new features, are available for beta testing. Interested testers please contact me in-world.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Have a nice day,&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Tala Nagy</description>
		<author>Tala</author>
		<category>NEWS</category>
		<pubDate>Sun, 19 Oct 2008 18:16:16 GMT</pubDate>
		<guid>http://metalife.powerrpg.net/news-f6/ml-region-server-13-and-ml-114-ready-for-beta-testing-t23.htm</guid>
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	<item>
		<title>New feature announcement in region server 1.3</title>
		<link>http://metalife.powerrpg.net/feature-discussions-f12/new-feature-announcement-in-region-server-13-t22.htm</link>
		<description>Dear friends,&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;the new region server 1.3 will soon be released together with a meter update. Several awesome new features will be available, all are optional and none of them will affect the performance. Here is a rough list:&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;sim owners can freely adjust the strength of all three attack types: ranged, melee and device (the latter denotes automated attacks from traps, animals etc, i.e. anything which works without an attacking person). These attack types are recognised automatically by  ...</description>
		<author>Tala</author>
		<category>Feature Discussions</category>
		<pubDate>Sat, 18 Oct 2008 19:08:18 GMT</pubDate>
		<guid>http://metalife.powerrpg.net/feature-discussions-f12/new-feature-announcement-in-region-server-13-t22.htm</guid>
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		<title>Changes in version 1.12</title>
		<link>http://metalife.powerrpg.net/metalife-features-overview-f1/changes-in-version-112-t21.htm</link>
		<description>Changes in version 1.03 -&gt; 1.12&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;New features:&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Shielding&lt;br /&gt;&lt;br /&gt;Blocking abilities for any weapon, strongest is activated automatically&lt;br /&gt;&lt;br /&gt;extended weapon protocol for cut/thrust attacks&lt;br /&gt;&lt;br /&gt;shielding/blocking/armour/helmet indicator on HUD&lt;br /&gt;&lt;br /&gt;free shield included&lt;br /&gt;&lt;br /&gt;free sword with variable damages included&lt;br /&gt;&lt;br /&gt;free bow with variable damages included&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Modifications:&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;compiled in Mono&lt;br /&gt;&lt;br /&gt;stamina drops slower while running&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Discontinued features:&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;none&lt;br /&gt;&lt;br /&gt; </description>
		<author>Tala</author>
		<category>MetaLife Features Overview</category>
		<pubDate>Sun, 14 Sep 2008 11:15:26 GMT</pubDate>
		<guid>http://metalife.powerrpg.net/metalife-features-overview-f1/changes-in-version-112-t21.htm</guid>
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	<item>
		<title>bugs in ML 1.10/1.11</title>
		<link>http://metalife.powerrpg.net/bug-reports-f5/bugs-in-ml-110-111-t20.htm</link>
		<description>From 1.03 to 1.10 I changed some of the internal protocol. This caused some minor bugs (mostly cosmetics, essential functions are not affected). Also, landicaps don't work at the moment. The bugs are solved already and the new version will be sent out as soon as I have tested it thoroughly.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Hugs and kisses,&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Tala</description>
		<author>Tala</author>
		<category>Bug Reports</category>
		<pubDate>Fri, 12 Sep 2008 15:40:21 GMT</pubDate>
		<guid>http://metalife.powerrpg.net/bug-reports-f5/bugs-in-ml-110-111-t20.htm</guid>
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		<title>How to develop weapons for MetaLife 1.10 PART TWO</title>
		<link>http://metalife.powerrpg.net/metalife-howto-for-sim-owners-weapon-makers-f9/how-to-develop-weapons-for-metalife-110-part-two-t19.htm</link>
		<description>... continued&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;10. COMPATIBILITY&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;You are encourages to use the damage types&lt;br /&gt;&lt;br /&gt;damage|STRENGTH (for ranged weapons and traps)&lt;br /&gt;&lt;br /&gt;damage|STRENGTH|RANGE|STAMINA_DAMAGE (for melee weapons)&lt;br /&gt;&lt;br /&gt;For backwards compatibility the usual safezone damage types are supported, as well several fancy damage types that appeared recently. The translation table is this (delay is calculated using the above formulae):&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;TYPE  DAMAGE  STAMINA DAMAGECORE-RANGE (m)  min. DELAY (s)  &lt;br /&gt;&lt;br /&gt;sword1501.50.50&lt;br /&gt;punch531.00.17&lt;br /&gt;kick731.20.24&lt;br /&gt;dagger1001.00.34&lt;br /&gt;axe1801.50.60&lt;br /&gt;blunt1801.50.60&lt;br /&gt;great1801.50.60&lt;br /&gt;longsword1502.00.50&lt;br /&gt;2hsword1501.50.50&lt;br /&gt;2haxe1801.50.60&lt;br /&gt;maul1502.50.50&lt;br /&gt;staff1502.50.50&lt;br /&gt;hammer2501.70.84&lt;br /&gt;2hhammer2501.70.84&lt;br /&gt;goad1502.00.50&lt;br /&gt;spear1503.00.50&lt;br /&gt;arrow1500.90&lt;br /&gt;arrow~splash1500.90&lt;br /&gt;arrow~direct1500.90&lt;br /&gt;larrow1500.90&lt;br /&gt;larrow~direct1500.90&lt;br /&gt;larrow~splash1500.90&lt;br /&gt;bullet1500.90&lt;br /&gt;bolt2001.20&lt;br /&gt;bolt~splash2001.20&lt;br /&gt;bolt~direct2001.20&lt;br /&gt;hbolt2001.20&lt;br /&gt;hbolt~direct2001.20&lt;br /&gt;hbolt~splash2001.20&lt;br /&gt;thrown~dagger1200.72&lt;br /&gt;bola2001.20&lt;br /&gt;siege4002.40&lt;br /&gt;poison1000.60&lt;br /&gt;fire1000.60&lt;br /&gt;trap800.48&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;If  ...</description>
		<author>Tala</author>
		<category>MetaLife HowTo ... (for Sim Owners &amp; Weapon Makers)</category>
		<pubDate>Thu, 04 Sep 2008 15:32:43 GMT</pubDate>
		<guid>http://metalife.powerrpg.net/metalife-howto-for-sim-owners-weapon-makers-f9/how-to-develop-weapons-for-metalife-110-part-two-t19.htm</guid>
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		<title>wich sims ?</title>
		<link>http://metalife.powerrpg.net/metalife-discussions-f10/wich-sims-t15.htm</link>
		<description>I would like to know wich sims use the ml meter ?&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Is there a list ?&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Tal&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Lo.</description>
		<author>lowiezewic</author>
		<category>MetaLife Discussions ...</category>
		<pubDate>Sat, 09 Aug 2008 13:43:21 GMT</pubDate>
		<guid>http://metalife.powerrpg.net/metalife-discussions-f10/wich-sims-t15.htm</guid>
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		<title>Making weapons for ML</title>
		<link>http://metalife.powerrpg.net/new-feature-suggestions-f4/making-weapons-for-ml-t17.htm</link>
		<description>I was making a simple blunt arena sword for usage with ML and found your article on how to make weapons for ML very informative. May I suggest that, if it is possible and if/when time allows, you add some generic scripts showing for example how to register weapons with Universal Hud. I noticed Alika weapons register on it. &lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Keep up the good work!&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Patrik Ling</description>
		<author>Patrik Ling</author>
		<category>New Feature Suggestions</category>
		<pubDate>Thu, 21 Aug 2008 09:52:50 GMT</pubDate>
		<guid>http://metalife.powerrpg.net/new-feature-suggestions-f4/making-weapons-for-ml-t17.htm</guid>
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		<title>Hello I need a Meter</title>
		<link>http://metalife.powerrpg.net/metalife-discussions-f10/hello-i-need-a-meter-t14.htm</link>
		<description>hey guys what's up its Drusi, just wanting to know if there's any MetaLife sims in SL, because if there is I need LM's asap for a meter.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Thanks,&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Drusilla Bashly &lt;img src=&quot;http://illiweb.com/fa/i/smiles/icon_biggrin.png&quot; alt=&quot;Very Happy&quot;  /&gt;</description>
		<author>Drusilla Bashly</author>
		<category>MetaLife Discussions ...</category>
		<pubDate>Thu, 24 Jul 2008 18:12:21 GMT</pubDate>
		<guid>http://metalife.powerrpg.net/metalife-discussions-f10/hello-i-need-a-meter-t14.htm</guid>
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		<title>Changes in version 1.03</title>
		<link>http://metalife.powerrpg.net/metalife-features-overview-f1/changes-in-version-103-t13.htm</link>
		<description>&lt;B&gt;Changes in version 1.03&lt;/B&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;New features:&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;UL&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;none&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;/UL&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Modifications:&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;UL&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;LI&gt;HUD more responsive&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;LI&gt;progress bars on HUD fixed&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;LI&gt;some minor bug fixes and performance hacks&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;/UL&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Discontinued features:&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;UL&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;none&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;/UL&gt;</description>
		<author>Tala</author>
		<category>MetaLife Features Overview</category>
		<pubDate>Sun, 20 Jul 2008 14:50:39 GMT</pubDate>
		<guid>http://metalife.powerrpg.net/metalife-features-overview-f1/changes-in-version-103-t13.htm</guid>
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	<item>
		<title>Changes in version 1.02</title>
		<link>http://metalife.powerrpg.net/metalife-features-overview-f1/changes-in-version-102-t12.htm</link>
		<description>Changes in version 1.02&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;New features:&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;rez or wear, anything works&lt;br /&gt;&lt;br /&gt;added the free Yeoman Bow with special MetaLife features&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Modifications:&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Stamina lasts longer&lt;br /&gt;&lt;br /&gt;Health recovers slower&lt;br /&gt;&lt;br /&gt;melee favoured regions no don't lower strength of ranged attacks and vice versa&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Discontinued features:&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;breathing sound disabled (will be optional)&lt;br /&gt;&lt;br /&gt;'folder' command removed, folder is now given automatically&lt;br /&gt;&lt;br /&gt; </description>
		<author>Tala</author>
		<category>MetaLife Features Overview</category>
		<pubDate>Fri, 18 Jul 2008 19:05:19 GMT</pubDate>
		<guid>http://metalife.powerrpg.net/metalife-features-overview-f1/changes-in-version-102-t12.htm</guid>
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		<title>Changes in version 1.0 and 1.01</title>
		<link>http://metalife.powerrpg.net/metalife-features-overview-f1/changes-in-version-10-and-101-t11.htm</link>
		<description>Changes in version 1.01&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;closed a newly introduced memory leak&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Changes in version 1.0&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;New features:&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;region server support (optional)&lt;br /&gt;&lt;br /&gt;arrow and splash range restriction (optional)&lt;br /&gt;&lt;br /&gt;landicaps&lt;br /&gt;&lt;br /&gt;optimizations against physics lag&lt;br /&gt;&lt;br /&gt;more legality checks&lt;br /&gt;&lt;br /&gt;many many invisible optimizations&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Modifications:&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;drowning starts after 30 sec grace&lt;br /&gt;&lt;br /&gt;stamina drops slower for women and beasts&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Discontinued features:&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;none&lt;br /&gt;&lt;br /&gt; </description>
		<author>Tala</author>
		<category>MetaLife Features Overview</category>
		<pubDate>Thu, 03 Jul 2008 09:02:39 GMT</pubDate>
		<guid>http://metalife.powerrpg.net/metalife-features-overview-f1/changes-in-version-10-and-101-t11.htm</guid>
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	<item>
		<title>[DEUTSCH] MetaLife Handbuch version 1.03</title>
		<link>http://metalife.powerrpg.net/metalife-manual-en-de-f13/deutsch-metalife-handbuch-version-103-t10.htm</link>
		<description>MetaLife ist ein offenes Projekt! Jeder kann Wünsche und Vorschläge machen, alles ist willkommen!&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Was ML misst und was nicht&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Fähigkeiten:&lt;br /&gt;&lt;br /&gt;Anders als andere RPGs erlaubt SL viel mehr Realismus in der Waffenhandhabung. Kampferfahrung muss nicht mehr nur theoretisch bleiben sondern kann richtig trainiert und aufgebaut werden (MetaLife ist das einzige Kampfsystem, das diese Philosophie konsequent umsetzt). Aus diesem Grund simuliert ML keine Angriffsfähigkeiten sondern ermöglicht durch  ...</description>
		<author>Tala</author>
		<category>MetaLife Manual [en/de]</category>
		<pubDate>Wed, 02 Jul 2008 16:31:15 GMT</pubDate>
		<guid>http://metalife.powerrpg.net/metalife-manual-en-de-f13/deutsch-metalife-handbuch-version-103-t10.htm</guid>
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		<title>[DEUTSCH] Quickstart: Lies mich! (version 1.03)</title>
		<link>http://metalife.powerrpg.net/metalife-quickstart-en-de-f2/deutsch-quickstart-lies-mich-version-103-t9.htm</link>
		<description>Nach dem Erhalt eines Meters von einem Spender, geh bitte kurz duch die folgende Liste:&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Suche das Objekt 'ML X.XX (wear me!)' im Inhalt-Fenster. Zieh es an (nicht rezzen!). Tippe /1ml hud um eine HUD zu erhalten.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Die HUD zeigt drei Zahlen: H (Gesundheit/health), S (Stamina) and D (Verteidigung/defense).&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;H stellt deinen Gesundheitszustand dar (wird auch im oberen Fortschrittsbalken angezeigt). Wenn es Null erreicht sind deine Ressourcen erschöpft.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;S ist dein Stamina (wird  ...</description>
		<author>Tala</author>
		<category>MetaLife Quickstart [en/de]</category>
		<pubDate>Wed, 02 Jul 2008 15:34:34 GMT</pubDate>
		<guid>http://metalife.powerrpg.net/metalife-quickstart-en-de-f2/deutsch-quickstart-lies-mich-version-103-t9.htm</guid>
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	<item>
		<title>MetaLife FAQ</title>
		<link>http://metalife.powerrpg.net/metalife-faq-f3/metalife-faq-t8.htm</link>
		<description>Q: The floating symbols over my head look like anything but not like diamonds, triangles or bars. What's wrong?&lt;br /&gt;&lt;br /&gt;A: Probably you don't have a correctly installed unicode font. For windows this would e.g. be the font &quot;arialuni.ttf&quot;. See e.g. http://support.microsoft.com/kb/287247. Windows users can try to activate languages support in the control panel, which should install the desired fonts automatically. For Linux you would need the font &quot;unicode.ttf&quot; (disclaimer: we take no responsibility  ...</description>
		<author>Tala</author>
		<category>MetaLife FAQ</category>
		<pubDate>Wed, 02 Jul 2008 14:26:55 GMT</pubDate>
		<guid>http://metalife.powerrpg.net/metalife-faq-f3/metalife-faq-t8.htm</guid>
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		<title>How to develop weapons for MetaLife 1.10 PART ONE</title>
		<link>http://metalife.powerrpg.net/metalife-howto-for-sim-owners-weapon-makers-f9/how-to-develop-weapons-for-metalife-110-part-one-t7.htm</link>
		<description>In short: in the MetaLife system all weapons are characterized by one, two or three parameters: strength, range and stamina damage. &quot;Strength&quot; determines how much damage a weapon causes. &quot;Range&quot; determines for melee weapons what is the optimal distance between attacker and victim in order to achieve highest damage values (this only applies to melee weapons). &quot;Stamina damage&quot; determines, how much of the damage strength will be used to lower stamina. If you don't supply these parameters in your  ...</description>
		<author>Tala</author>
		<category>MetaLife HowTo ... (for Sim Owners &amp; Weapon Makers)</category>
		<pubDate>Wed, 02 Jul 2008 00:38:48 GMT</pubDate>
		<guid>http://metalife.powerrpg.net/metalife-howto-for-sim-owners-weapon-makers-f9/how-to-develop-weapons-for-metalife-110-part-one-t7.htm</guid>
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		<title>How to set up your dispensers v1.3</title>
		<link>http://metalife.powerrpg.net/metalife-howto-for-sim-owners-weapon-makers-f9/how-to-set-up-your-dispensers-v13-t6.htm</link>
		<description>Your dispenser package contains:&lt;br /&gt;&lt;br /&gt;    4 MetaLife dispensers v1.3&lt;br /&gt;&lt;br /&gt;    1 MetaLife observer title&lt;br /&gt;&lt;br /&gt;    1 MetaLife Checkpoint v1.4.1&lt;br /&gt;&lt;br /&gt;    1 MetaLife Optional Region Server v1.0&lt;br /&gt;&lt;br /&gt;    1 MetaLife Landicap (for new sims only) v1.0&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;The dispensers in the package only differ in design. Choose any which you want, possibly more designs will be added in the future.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Set them out whereve you want. In case you want to set a custom floating text, do the following:&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;touch the dispenser&lt;br /&gt;&lt;br /&gt;type  ...</description>
		<author>Tala</author>
		<category>MetaLife HowTo ... (for Sim Owners &amp; Weapon Makers)</category>
		<pubDate>Tue, 01 Jul 2008 23:32:26 GMT</pubDate>
		<guid>http://metalife.powerrpg.net/metalife-howto-for-sim-owners-weapon-makers-f9/how-to-set-up-your-dispensers-v13-t6.htm</guid>
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		<title>How to use Landicaps (MetaLife terrain) 1.0</title>
		<link>http://metalife.powerrpg.net/metalife-howto-for-sim-owners-weapon-makers-f9/how-to-use-landicaps-metalife-terrain-10-t5.htm</link>
		<description>With your MetaLife Dispenser Package 1.0 you also get one copy of MetaLife Landicap.&lt;br /&gt;&lt;br /&gt;Landicaps simulate difficult terrain which affect your movements. The included terrain slows people down and is therefore useful for swamps, sand or mud, for example.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Rez the included Landicap.&lt;br /&gt;&lt;br /&gt;It will shout a message. This is necessary to provide a practical and effective way to avoid cheating, by sim owners as well as by others&lt;br /&gt;&lt;br /&gt;Adjust the prim to the size which suits you. By default it is phantom  ...</description>
		<author>Tala</author>
		<category>MetaLife HowTo ... (for Sim Owners &amp; Weapon Makers)</category>
		<pubDate>Tue, 01 Jul 2008 20:10:55 GMT</pubDate>
		<guid>http://metalife.powerrpg.net/metalife-howto-for-sim-owners-weapon-makers-f9/how-to-use-landicaps-metalife-terrain-10-t5.htm</guid>
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		<title>[ENGLISH] MetaLife Manual, version 1.14</title>
		<link>http://metalife.powerrpg.net/metalife-manual-en-de-f13/english-metalife-manual-version-114-t3.htm</link>
		<description>The MetaLife System is a participatory project! YOUR wishes and suggestions are welcome!&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;What ML measures and what not&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Skills:&lt;br /&gt;&lt;br /&gt;        Unlike other RP games, SL allows for much more realism in the handling of weapons. Skills in weapon handling are not only theoretical anymore, but can be trained and developed actively (The MetaLife System is the only combat system in Gor that supports this philosophy strictly). For this reason ML does not simulate attack skills but rather is designed  ...</description>
		<author>Tala</author>
		<category>MetaLife Manual [en/de]</category>
		<pubDate>Tue, 01 Jul 2008 13:27:00 GMT</pubDate>
		<guid>http://metalife.powerrpg.net/metalife-manual-en-de-f13/english-metalife-manual-version-114-t3.htm</guid>
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		<title>MetaLife Feature List, version 1.14</title>
		<link>http://metalife.powerrpg.net/metalife-features-overview-f1/metalife-feature-list-version-114-t2.htm</link>
		<description>This is an overview over the most prominent features of MetaLife, version 1.14:&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Realistic damages, depending on weapon handling:&lt;br /&gt;&lt;br /&gt;the closer the impact to the body, the higher the damage&lt;br /&gt;&lt;br /&gt;certain body parts are more or less sensitive&lt;br /&gt;&lt;br /&gt;frontal hits cause more damage&lt;br /&gt;&lt;br /&gt;you must aim more accurately if further away, also for melee weaponsno overpowered weapons (all weapons legal)weapon speeds are normalized in a way that makes the use of all weapons legal and fair (i.e. you won't win only  ...</description>
		<author>Tala</author>
		<category>MetaLife Features Overview</category>
		<pubDate>Sun, 29 Jun 2008 22:42:58 GMT</pubDate>
		<guid>http://metalife.powerrpg.net/metalife-features-overview-f1/metalife-feature-list-version-114-t2.htm</guid>
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		<title>[ENGLISH] Quickstart: Start reading here! (updated for version 1.14)</title>
		<link>http://metalife.powerrpg.net/metalife-quickstart-en-de-f2/english-quickstart-start-reading-here-updated-for-version-114-t1.htm</link>
		<description>After you have received a copy of the meter from a dispenser, please go briefly through these steps:&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Locate the object 'ML X.XX (wear me!)' in your inventory under the 'Recent Items' tab. Wear it (do not rez it!). Type /1ml hud to receive a HUD.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;The HUD shows three numbers: H (health), S (stamina) and D (defence).&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;H is your health (also displayed in the upper progress bar). When it reaches 0 you are incapacitated.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;S is your stamina (also displayed in the lower progress  ...</description>
		<author>Tala</author>
		<category>MetaLife Quickstart [en/de]</category>
		<pubDate>Sun, 29 Jun 2008 14:10:17 GMT</pubDate>
		<guid>http://metalife.powerrpg.net/metalife-quickstart-en-de-f2/english-quickstart-start-reading-here-updated-for-version-114-t1.htm</guid>
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