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	<channel>
		<title>MetaLife</title>
		<link>http://metalife.powerrpg.net/feed/?</link>
		<description>Latest topics</description>
		<lastBuildDate>Mon, 01 Mar 2010 16:12:37 GMT</lastBuildDate>
		<ttl>10</ttl>
		<image>
			<title>MetaLife</title>
			<url>http://i41.servimg.com/u/f41/12/61/54/76/ml01-t13.png</url>
			<link>http://metalife.powerrpg.net/feed/?</link>
		</image>
		<item>
			<title>Number of races?</title>
			<link>http://metalife.powerrpg.net/feature-discussions-f12/number-of-races-t66.htm</link>
			<dc:creator>raddick</dc:creator>
			<description><![CDATA[Hi, I have a number of custom roles that I have defined for the Gotham sim... and find that the soundsets are specific to each role definition.  So it appears that if I wanted to have someone be a male human (and get male soundsets) vs a female human, I have to define two similar roles.  This means that we are limited to 12 total roles (because of dialog box limitations)?
<br />

<br />
Is it possible to define male or female (or other gender(!) ) in addition to role?
<br />

<br />
Thanks]]></description>
			<category>Feature Discussions</category>
			<pubDate>Mon, 01 Mar 2010 16:12:37 GMT</pubDate>
			<comments>http://metalife.powerrpg.net/feature-discussions-f12/number-of-races-t66.htm#111</comments>
			<guid>http://metalife.powerrpg.net/feature-discussions-f12/number-of-races-t66.htm</guid>
		</item>
		<item>
			<title>Nahrungsaufnahme und Stamina</title>
			<link>http://metalife.powerrpg.net/vorschlage-fur-weiterentwicklungen-f20/nahrungsaufnahme-und-stamina-t65.htm</link>
			<dc:creator>Tiberius</dc:creator>
			<description>Einführung eines 3. Parameters zuzüglich zu Stamina und Health, nämlich Nahrung. Ohne Nahrungsaufnahme sinkt das Stamina bis zum Verhungern/Verdursten. Dazu externes script für Nahrungsmittel, das sich nach Benutzung des Nahrungsmittels selbst löscht.</description>
			<category>Vorschläge für Weiterentwicklungen</category>
			<pubDate>Tue, 22 Dec 2009 13:24:11 GMT</pubDate>
			<comments>http://metalife.powerrpg.net/vorschlage-fur-weiterentwicklungen-f20/nahrungsaufnahme-und-stamina-t65.htm#109</comments>
			<guid>http://metalife.powerrpg.net/vorschlage-fur-weiterentwicklungen-f20/nahrungsaufnahme-und-stamina-t65.htm</guid>
		</item>
		<item>
			<title>Unterstützung von Heilen</title>
			<link>http://metalife.powerrpg.net/vorschlage-fur-weiterentwicklungen-f20/unterstutzung-von-heilen-t64.htm</link>
			<dc:creator>Tiberius</dc:creator>
			<description>Eine Möglichkeit Möglichkeit, die &quot;Selbstheilung&quot; des combat meters auf einen serverseitig eintellbaren Wert zu begrenzen, wäre wünschenswert. Dazu die Möglichkeit, mittels Heilung durch Ärzte und/oder bestimmte, userseitig gebastelte Objekte (Bandagen, Medikamente) die Heilung über die Erste Hilfe hinaus zu beschleunigen, bzw. bei entsprechender Servereinstellung erst eine komplette Heilung zu ermöglichen.</description>
			<category>Vorschläge für Weiterentwicklungen</category>
			<pubDate>Tue, 22 Dec 2009 13:21:06 GMT</pubDate>
			<comments>http://metalife.powerrpg.net/vorschlage-fur-weiterentwicklungen-f20/unterstutzung-von-heilen-t64.htm#108</comments>
			<guid>http://metalife.powerrpg.net/vorschlage-fur-weiterentwicklungen-f20/unterstutzung-von-heilen-t64.htm</guid>
		</item>
		<item>
			<title>uHUD - Fragen</title>
			<link>http://metalife.powerrpg.net/vorschlage-fur-weiterentwicklungen-f20/uhud-fragen-t63.htm</link>
			<dc:creator>Archon Short</dc:creator>
			<description>Auch wenn es hier jetzt nicht wirklich passt....



ich hab mal einige Fragen zum uHUD.



1. Funktionsweise der Zusatzknöpfe für die Waffen (ich glaub da gab es 2 von)

2. einmal eine Liste aller Standartbefehle, die es aussendet.

3. den Teil der kommunikation des Pfeiles mit dem HUD für akkustische Treffermeldung

4. ein kommentiertes Beispielscript für die kommunikation der Waffen mit dem HUD



Würde es auch gerne für meine Scripte nutzen, und wenn ich eh grad in einem Majorupdate  ...</description>
			<category>Vorschläge für Weiterentwicklungen</category>
			<pubDate>Thu, 19 Nov 2009 15:09:08 GMT</pubDate>
			<comments>http://metalife.powerrpg.net/vorschlage-fur-weiterentwicklungen-f20/uhud-fragen-t63.htm#106</comments>
			<guid>http://metalife.powerrpg.net/vorschlage-fur-weiterentwicklungen-f20/uhud-fragen-t63.htm</guid>
		</item>
		<item>
			<title>Realistic Bow System....</title>
			<link>http://metalife.powerrpg.net/vorschlage-fur-weiterentwicklungen-f20/realistic-bow-system-t62.htm</link>
			<dc:creator>Archon Short</dc:creator>
			<description>Eine unterstützung des realistic Bow systems wäre wünschenswert.



Einschaltbar im Regio Server.



Bögen haben eine begrenzte Anzahl Pfeile und jeder Pfeil ist nummeriert.



Bei mir bekommen die Pfeile z.B. on_rez ihre Nummer mitgeteilt.

Unlimited Arrows = 0

Limited Arrows = 1-24

Die Nummer wird per llSetObjectName an den Namen des gerezzten Pfeiles angehangen.

Nun könnte man noch wenn der Schaden im Chat übermittelt wird dort auch die Nummer mitgeben.

z.B. :

llSay((integer)(&quot;0x&quot;  ...</description>
			<category>Vorschläge für Weiterentwicklungen</category>
			<pubDate>Fri, 13 Nov 2009 18:57:38 GMT</pubDate>
			<comments>http://metalife.powerrpg.net/vorschlage-fur-weiterentwicklungen-f20/realistic-bow-system-t62.htm#105</comments>
			<guid>http://metalife.powerrpg.net/vorschlage-fur-weiterentwicklungen-f20/realistic-bow-system-t62.htm</guid>
		</item>
		<item>
			<title>Wettkampfsystem</title>
			<link>http://metalife.powerrpg.net/vorschlage-fur-weiterentwicklungen-f20/wettkampfsystem-t61.htm</link>
			<dc:creator>Archon Short</dc:creator>
			<description>Ein integriertes Wettkampfsystem,

Im Arenamode werden Punkte für einen Gewinn verteilt und an ein Wettkampfboard gesendet.



Alles in allem nicht so schwer zu realisieren.

Es müsste auf einem Kanal ein Wert, der die Richtigkeit bestätigt und der Avatar-Name gesendet werden.



Als überprüfung auf richtigkeit würde ich das hier vorschlagen:

Code:

touch_start&#40;integer total_number&#41;

&#123;



integer checksum = &#40;&#40; &#40;&#40;&#40;llGetUnixTime&#40;&#41; & 111111111&#41;  ...</description>
			<category>Vorschläge für Weiterentwicklungen</category>
			<pubDate>Thu, 12 Nov 2009 21:19:02 GMT</pubDate>
			<comments>http://metalife.powerrpg.net/vorschlage-fur-weiterentwicklungen-f20/wettkampfsystem-t61.htm#104</comments>
			<guid>http://metalife.powerrpg.net/vorschlage-fur-weiterentwicklungen-f20/wettkampfsystem-t61.htm</guid>
		</item>
		<item>
			<title>Vorschlag Regio-Server</title>
			<link>http://metalife.powerrpg.net/vorschlage-fur-weiterentwicklungen-f20/vorschlag-regio-server-t60.htm</link>
			<dc:creator>Archon Short</dc:creator>
			<description>Es sollte mehr Möglichkeiten geben gewisse Dinge ein- oder auszuschalten.



Ein Abschalten unnötiger Listener wäre vom Vorteil:

z.B. Safezone = 1/0

- Also wird auf Kaal 20 gelauscht ja oder nein....



Schaden durch herabfallen oder unter Wasser sein: ja / nein



Rüstung / Block / Schild : ja / nein



....



Dieses würde genauere Einstellungen zu einem für die Spieler passenden Setting erlauben.





Greetz Archon </description>
			<category>Vorschläge für Weiterentwicklungen</category>
			<pubDate>Thu, 12 Nov 2009 18:02:32 GMT</pubDate>
			<comments>http://metalife.powerrpg.net/vorschlage-fur-weiterentwicklungen-f20/vorschlag-regio-server-t60.htm#103</comments>
			<guid>http://metalife.powerrpg.net/vorschlage-fur-weiterentwicklungen-f20/vorschlag-regio-server-t60.htm</guid>
		</item>
		<item>
			<title>Weapon Tester</title>
			<link>http://metalife.powerrpg.net/new-feature-suggestions-f4/weapon-tester-t59.htm</link>
			<dc:creator>Archon Short</dc:creator>
			<description><![CDATA[A weapon tester for ML-Scripted weapons is maybe a good Idea.
<br />

<br />
A weareable object with listening and checking the parameters of the weapon.
<br />

<br />

<br />
The script is easy.]]></description>
			<category>New Feature Suggestions</category>
			<pubDate>Sat, 31 Oct 2009 12:02:38 GMT</pubDate>
			<comments>http://metalife.powerrpg.net/new-feature-suggestions-f4/weapon-tester-t59.htm#100</comments>
			<guid>http://metalife.powerrpg.net/new-feature-suggestions-f4/weapon-tester-t59.htm</guid>
		</item>
		<item>
			<title>Suggestions for handling of shield&amp;armour</title>
			<link>http://metalife.powerrpg.net/new-feature-suggestions-f4/suggestions-for-handling-of-shieldarmour-t58.htm</link>
			<dc:creator>Bartholomew Gallacher</dc:creator>
			<description>Hello there,



after doing some tests with shield and armor, vulgo putting the scripts into modifyable prim hair and seeing if they work - they do - I suggest those features, since while the owner of that ML still has the disadvantages of the shield&amp;armour, he has a big advantage - no one sees them, so people might be more attracted to attack him as if compared him wearing it openly:



When a shield&amp;armor is in action, the attacker should get an indication in the hit message that  ...</description>
			<category>New Feature Suggestions</category>
			<pubDate>Wed, 21 Oct 2009 06:59:01 GMT</pubDate>
			<comments>http://metalife.powerrpg.net/new-feature-suggestions-f4/suggestions-for-handling-of-shieldarmour-t58.htm#97</comments>
			<guid>http://metalife.powerrpg.net/new-feature-suggestions-f4/suggestions-for-handling-of-shieldarmour-t58.htm</guid>
		</item>
		<item>
			<title>How to communicate with the region server</title>
			<link>http://metalife.powerrpg.net/metalife-howto-for-sim-owners-weapon-makers-f9/how-to-communicate-with-the-region-server-t57.htm</link>
			<dc:creator>Tala</dc:creator>
			<description>The ML region server provides a way to tell a script about some sim settings. This is e.g. useful for weapon which want to test if the region is ML-enabled, or need more information on the combat settings. The communication channel for this is -399422. The only possible request is the string &quot;info?&quot;, which will result in an answer string on the same channel.



In a script you would poll the data by

Code:llRegionSay&#40;-399422, &quot;info?&quot;&#41;;

The answer will be something  ...</description>
			<category>MetaLife HowTo ... (for Sim Owners &amp; Weapon Makers)</category>
			<pubDate>Mon, 12 Oct 2009 07:36:41 GMT</pubDate>
			<comments>http://metalife.powerrpg.net/metalife-howto-for-sim-owners-weapon-makers-f9/how-to-communicate-with-the-region-server-t57.htm#96</comments>
			<guid>http://metalife.powerrpg.net/metalife-howto-for-sim-owners-weapon-makers-f9/how-to-communicate-with-the-region-server-t57.htm</guid>
		</item>
		<item>
			<title>Stamina Pool</title>
			<link>http://metalife.powerrpg.net/metalife-discussions-en-f10/stamina-pool-t56.htm</link>
			<dc:creator>Core Hax</dc:creator>
			<description>Hi there,



I am SIM Owner of Kargash and testing the Meta Life in the moment. We are a by the books Gorean SIM, so I do want differences in gender strength.



There is one thing that I do not like.



The differenced in the Stamina Pool.

I would like the possibility to give both men and women the same amount of &quot;base stamina&quot;.

And I want them both to regenerate stamina at the same speed. I see no reason why women would have weaker stamina.



However ... they should be  ...</description>
			<category>MetaLife Discussions ... [en]</category>
			<pubDate>Tue, 06 Oct 2009 08:49:17 GMT</pubDate>
			<comments>http://metalife.powerrpg.net/metalife-discussions-en-f10/stamina-pool-t56.htm#92</comments>
			<guid>http://metalife.powerrpg.net/metalife-discussions-en-f10/stamina-pool-t56.htm</guid>
		</item>
		<item>
			<title>questions for the weaponscripts</title>
			<link>http://metalife.powerrpg.net/weapon-scripts-f14/questions-for-the-weaponscripts-t55.htm</link>
			<dc:creator>Archon Short</dc:creator>
			<description>after reading 

How to develop weapons for MetaLife 1.10 PART ONE  &amp;

How to develop weapons for MetaLife 1.10 PART TWO

i got a quesion for my scripts:



1. Registering armor, helmets , shields

I got to register it to the meter of the wearer, so I got to send it like:

llWhisper(

(integer)(&quot;0x&quot;+llGetSubString((string)llGetOwner(),0,7)),  #####Owner Channel#####

&quot;armor|AMOUNT&quot;+&quot;,&quot;+llKey2Name(llGetOwner())+&quot;,&quot;+llKey2Name(llGetOwner()));

or  ...</description>
			<category>Weapon scripts</category>
			<pubDate>Thu, 01 Oct 2009 00:40:04 GMT</pubDate>
			<comments>http://metalife.powerrpg.net/weapon-scripts-f14/questions-for-the-weaponscripts-t55.htm#91</comments>
			<guid>http://metalife.powerrpg.net/weapon-scripts-f14/questions-for-the-weaponscripts-t55.htm</guid>
		</item>
		<item>
			<title>How do you calculate weapon arc?</title>
			<link>http://metalife.powerrpg.net/metalife-discussions-en-f10/how-do-you-calculate-weapon-arc-t50.htm</link>
			<dc:creator>woolyfsh</dc:creator>
			<description>According to the METALIFE Develoers guide part 1:



MetaLife also automatically calculates valid attack arcs, so you are free to specify sensors with 360 degrees for your weapons. The higher the specified core range of a weapon, the smaller is the opening angle chosen by the meter (that means, a spear can attack from a larger distance, but not at a 90 degree opening angle like a sword, but at a much smaller angle)



OK fine, but since the delay on my weapons is triggered by a hit detection,  ...</description>
			<category>MetaLife Discussions ... [en]</category>
			<pubDate>Thu, 09 Apr 2009 17:45:08 GMT</pubDate>
			<comments>http://metalife.powerrpg.net/metalife-discussions-en-f10/how-do-you-calculate-weapon-arc-t50.htm#78</comments>
			<guid>http://metalife.powerrpg.net/metalife-discussions-en-f10/how-do-you-calculate-weapon-arc-t50.htm</guid>
		</item>
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			<title>Looking for scripted shields</title>
			<link>http://metalife.powerrpg.net/feature-discussions-f12/looking-for-scripted-shields-t54.htm</link>
			<dc:creator>Fritzy Encke</dc:creator>
			<description>I play on a Gorean sim that used the ML meter and would like a shield beside the freebie one. Maybe even one I could wear on the back and then equip with a gesture like a sword or bow. Anyone have any links or information?</description>
			<category>Feature Discussions</category>
			<pubDate>Fri, 10 Jul 2009 22:31:35 GMT</pubDate>
			<comments>http://metalife.powerrpg.net/feature-discussions-f12/looking-for-scripted-shields-t54.htm#90</comments>
			<guid>http://metalife.powerrpg.net/feature-discussions-f12/looking-for-scripted-shields-t54.htm</guid>
		</item>
		<item>
			<title>Celtic Dragon Designs</title>
			<link>http://metalife.powerrpg.net/merchants-products-f17/celtic-dragon-designs-t53.htm</link>
			<dc:creator>Lysa Littlething</dc:creator>
			<description>I use ML at Dark Xile and decided to make my weapons ML compatible.

I have 11 done and for sale now in my Celtic Dragon Designs main store, a vendor at Dark Xile which is located at The Rising Phoenix Femdom Estate, and on Xstreet.

You can view my weapons on Xstreet here https://www.xstreetsl.com/modules.php?name=Marketplace&amp;MerchantID=204011

More to come.  </description>
			<category>Merchants &amp; Products</category>
			<pubDate>Tue, 19 May 2009 10:47:14 GMT</pubDate>
			<comments>http://metalife.powerrpg.net/merchants-products-f17/celtic-dragon-designs-t53.htm#89</comments>
			<guid>http://metalife.powerrpg.net/merchants-products-f17/celtic-dragon-designs-t53.htm</guid>
		</item>
		<item>
			<title>Requests for Enhancements / Weapon Scripts</title>
			<link>http://metalife.powerrpg.net/suggestions-requests-jobs-f16/requests-for-enhancements-weapon-scripts-t52.htm</link>
			<dc:creator>TobyTendaze</dc:creator>
			<description>Hi,



I need some &quot;Modern&quot; ranged weapon scripts for use with MetaLife. Our Roleplay involves a mix of both melee and ranged weaponry. In particular I need scripts suitable for use in pistols and rifles. I envision both coming in several combat modes.



Pistols would have a shorter range and do less damage.



Burst Mode: Fires 3 shots in rapid succession, less dmg and accuracy

Semi Auto: Fires one shot at a time, more accurate than burst mode



Running and firing at the  ...</description>
			<category>Suggestions, Requests, Jobs</category>
			<pubDate>Sat, 11 Apr 2009 23:14:53 GMT</pubDate>
			<comments>http://metalife.powerrpg.net/suggestions-requests-jobs-f16/requests-for-enhancements-weapon-scripts-t52.htm#80</comments>
			<guid>http://metalife.powerrpg.net/suggestions-requests-jobs-f16/requests-for-enhancements-weapon-scripts-t52.htm</guid>
		</item>
		<item>
			<title>2tone Traders/2 tone Il Provisio Weapons</title>
			<link>http://metalife.powerrpg.net/merchants-products-f17/2tone-traders-2-tone-il-provisio-weapons-t51.htm</link>
			<dc:creator>woolyfsh</dc:creator>
			<description>10 minutes after reading about the ML meter I was sold. It has all of the strengths of the GM meter, lots of improvements, and addresses the worst of GMs deficiencies. So we have been working hard to add ML support for all the weapons we have designed and will include support in all future weapons and devices.



2 tone traders weapons that now support ML:

- Gladius &quot;short sword&quot; (normal and REZ weapon) 

- Celtic Sword &quot;short sword&quot;  (normal and REZ weapon) 

- Spatha  ...</description>
			<category>Merchants &amp; Products</category>
			<pubDate>Thu, 09 Apr 2009 19:02:06 GMT</pubDate>
			<comments>http://metalife.powerrpg.net/merchants-products-f17/2tone-traders-2-tone-il-provisio-weapons-t51.htm#79</comments>
			<guid>http://metalife.powerrpg.net/merchants-products-f17/2tone-traders-2-tone-il-provisio-weapons-t51.htm</guid>
		</item>
		<item>
			<title>Weapon Damage tables</title>
			<link>http://metalife.powerrpg.net/metalife-discussions-en-f10/weapon-damage-tables-t36.htm</link>
			<dc:creator>woolyfsh</dc:creator>
			<description>I am looking to try and set up a baseline damage table for us when creating weapons. The aim here is to try and start with consistent figures for damage/speed/stamina combination to establish base weapon patterns. What do i mean by this? Well by setting a &quot;baseline&quot; for a variety of sword types, it would allow a little consistency in weapons behavior as seen by the users. But as a baseline, we can deviate from it for special attacks or for nuances of the particular weapon. By having  ...</description>
			<category>MetaLife Discussions ... [en]</category>
			<pubDate>Fri, 30 Jan 2009 16:00:56 GMT</pubDate>
			<comments>http://metalife.powerrpg.net/metalife-discussions-en-f10/weapon-damage-tables-t36.htm#48</comments>
			<guid>http://metalife.powerrpg.net/metalife-discussions-en-f10/weapon-damage-tables-t36.htm</guid>
		</item>
		<item>
			<title>Standard Controls for Attack Variants</title>
			<link>http://metalife.powerrpg.net/metalife-discussions-en-f10/standard-controls-for-attack-variants-t32.htm</link>
			<dc:creator>woolyfsh</dc:creator>
			<description>First I have to say, I came across ML a few nights ago and 10 seconds into reading about it I was hooked. Ot Takes all the good stuff romg GM .. ads more and fixes alot of the issues I have with it. I am now preparing to convert everything I have to support ML. 



Now .. to my question. I really like the alternate attack idea, setting up different speeds/damages and effects based upon the attack type. e.g.: for a sword cut vs. chop, vs thrust. Now this means programing alternates into the  ...</description>
			<category>MetaLife Discussions ... [en]</category>
			<pubDate>Fri, 26 Dec 2008 18:58:50 GMT</pubDate>
			<comments>http://metalife.powerrpg.net/metalife-discussions-en-f10/standard-controls-for-attack-variants-t32.htm#37</comments>
			<guid>http://metalife.powerrpg.net/metalife-discussions-en-f10/standard-controls-for-attack-variants-t32.htm</guid>
		</item>
		<item>
			<title>Question on weapon range</title>
			<link>http://metalife.powerrpg.net/metalife-discussions-en-f10/question-on-weapon-range-t49.htm</link>
			<dc:creator>woolyfsh</dc:creator>
			<description>I am just trying to refine my melee weapons tables. The sensor range on melee weapons is indicated as 1.5+range with the max being 5.5. Well the range I use,  should that be the length of the weapon or the total range, persons reach plus weapon length? If I do the later then most weapons will be close to 5.5m. The former makes more sense. For example:



The average person has a reach of 1.5 meters with their bare hand. So I could calculate the following:

Pocket Knife (&lt;0.1m): 1.5 + 0  ...</description>
			<category>MetaLife Discussions ... [en]</category>
			<pubDate>Fri, 03 Apr 2009 22:14:20 GMT</pubDate>
			<comments>http://metalife.powerrpg.net/metalife-discussions-en-f10/question-on-weapon-range-t49.htm#73</comments>
			<guid>http://metalife.powerrpg.net/metalife-discussions-en-f10/question-on-weapon-range-t49.htm</guid>
		</item>
		<item>
			<title>{ TALA's }</title>
			<link>http://metalife.powerrpg.net/merchants-products-f17/tala-s-t48.htm</link>
			<dc:creator>Tala</dc:creator>
			<description>In { TALA's } main store you'll find a great selection of various ML-compatible and ML-enhanced weapons.



{ TALA's } weapons are available in many markets. You find our mainstore here:

http://slurl.com/secondlife/Hospers/110/172/41



Affiliate vendors are available on request </description>
			<category>Merchants &amp; Products</category>
			<pubDate>Fri, 13 Mar 2009 12:27:57 GMT</pubDate>
			<comments>http://metalife.powerrpg.net/merchants-products-f17/tala-s-t48.htm#72</comments>
			<guid>http://metalife.powerrpg.net/merchants-products-f17/tala-s-t48.htm</guid>
		</item>
		<item>
			<title>Forest Maiden/Whiplash Weaponry</title>
			<link>http://metalife.powerrpg.net/merchants-products-f17/forest-maiden-whiplash-weaponry-t47.htm</link>
			<dc:creator>SusanWhizenhunt</dc:creator>
			<description>Hi everyone!



I've been a big fan of the MetaLife meter for a long time. All of my weapons are ML enhanced in a very easy to use way. I think it makes combat in SL infinitely more interesting. 



If you are interested in taking a look, I have stalls in Jasmine Falls, Sardar, Salvation, Black Raven, Northern Woods, Kataii Wagon Camp, and many other SIMs. I also make custom weapons.



Major props to Tala for all her hard work!



Thanks,

Susan </description>
			<category>Merchants &amp; Products</category>
			<pubDate>Fri, 13 Mar 2009 11:02:08 GMT</pubDate>
			<comments>http://metalife.powerrpg.net/merchants-products-f17/forest-maiden-whiplash-weaponry-t47.htm#71</comments>
			<guid>http://metalife.powerrpg.net/merchants-products-f17/forest-maiden-whiplash-weaponry-t47.htm</guid>
		</item>
		<item>
			<title>MetaLife Feature List, version 1.17</title>
			<link>http://metalife.powerrpg.net/metalife-features-overview-f1/metalife-feature-list-version-117-t46.htm</link>
			<dc:creator>Tala</dc:creator>
			<description>This is an overview over the most prominent features of MetaLife, version 1.17:



Realistic damages, depending on weapon handling:

the closer the impact to the body, the higher the damage

certain body parts are more or less sensitive

frontal hits cause more damage

you must aim more accurately if further away, also for melee weaponsno overpowered weapons (all weapons legal)weapon speeds are normalized in a way that makes the use of all weapons legal and fair (i.e. you won't win only  ...</description>
			<category>MetaLife Features Overview</category>
			<pubDate>Thu, 12 Mar 2009 17:41:39 GMT</pubDate>
			<comments>http://metalife.powerrpg.net/metalife-features-overview-f1/metalife-feature-list-version-117-t46.htm#70</comments>
			<guid>http://metalife.powerrpg.net/metalife-features-overview-f1/metalife-feature-list-version-117-t46.htm</guid>
		</item>
		<item>
			<title>New feature: chasing mode in ML 1.17 and MLRS 1.4</title>
			<link>http://metalife.powerrpg.net/news-f6/new-feature-chasing-mode-in-ml-117-and-mlrs-14-t45.htm</link>
			<dc:creator>Tala</dc:creator>
			<description><![CDATA[Today the update ML 1.17 has been sent out together with a region server update MLRS 1.4. Besides some minor bugfixes, the major new feature is a 'chasing mode', which allows for capture roleplay games <img src="http://illiweb.com/fa/i/smiles/icon_lol.gif" alt="Laughing" longdesc="7" />
<br />
I hope you like it!
<br />

<br />
All the best,
<br />
Tala]]></description>
			<category>NEWS</category>
			<pubDate>Thu, 12 Mar 2009 17:35:04 GMT</pubDate>
			<comments>http://metalife.powerrpg.net/news-f6/new-feature-chasing-mode-in-ml-117-and-mlrs-14-t45.htm#69</comments>
			<guid>http://metalife.powerrpg.net/news-f6/new-feature-chasing-mode-in-ml-117-and-mlrs-14-t45.htm</guid>
		</item>
		<item>
			<title>New section for third-party products</title>
			<link>http://metalife.powerrpg.net/news-f6/new-section-for-third-party-products-t44.htm</link>
			<dc:creator>Tala</dc:creator>
			<description><![CDATA[I added a new section to the forum, &quot;Marketplace&quot; and two subsections. I hope that this will become a busy part of the forum! Please talk to all the weapon and trap makers you encounter and ask them to contribute there. Also, don't hesitate to discuss products there or post suggestions for products you'd like to see!
<br />

<br />
All the best, 
<br />
Tala]]></description>
			<category>NEWS</category>
			<pubDate>Thu, 12 Mar 2009 17:31:50 GMT</pubDate>
			<comments>http://metalife.powerrpg.net/news-f6/new-section-for-third-party-products-t44.htm#68</comments>
			<guid>http://metalife.powerrpg.net/news-f6/new-section-for-third-party-products-t44.htm</guid>
		</item>
		<item>
			<title>Suggestion for Website</title>
			<link>http://metalife.powerrpg.net/new-feature-suggestions-f4/suggestion-for-website-t43.htm</link>
			<dc:creator>Growler</dc:creator>
			<description><![CDATA[There didn't seem to be a place to lodge suggestions for the website rather than ML itself - so here goes any-hows.
<br />

<br />
As a new user of ML - it would be a boon to be able to locate Weapons that are compatible / enhanced for ML.  Until such time as ML is as widespread as GM, DCS, CCS, etc., I am having a hard time tracking down the weapon I want - a ML Enhanced Katana.  I'm guessing that in the meantime any old GM Katana will have to do.]]></description>
			<category>New Feature Suggestions</category>
			<pubDate>Tue, 03 Mar 2009 03:07:46 GMT</pubDate>
			<comments>http://metalife.powerrpg.net/new-feature-suggestions-f4/suggestion-for-website-t43.htm#63</comments>
			<guid>http://metalife.powerrpg.net/new-feature-suggestions-f4/suggestion-for-website-t43.htm</guid>
		</item>
		<item>
			<title>Look at not reporting correctly?</title>
			<link>http://metalife.powerrpg.net/bug-reports-f5/look-at-not-reporting-correctly-t42.htm</link>
			<dc:creator>raddick</dc:creator>
			<description>If I take out all character preset cards, I get the choice of male, female, and beast when the meter goes through its setup.  If I choose male and then say /1ml look at me, I get this:



[14:55]  ML 1.16: Gender/race: female, defense experience: 162



I get this same answer no matter what kind of character presets I put in the server.



Is look at wrong, or the role not loading correctly?



Is there a way for me to send this 'look at' message to the meter and trap the answer by script?



Thanks! </description>
			<category>Bug Reports</category>
			<pubDate>Sun, 01 Mar 2009 23:10:13 GMT</pubDate>
			<comments>http://metalife.powerrpg.net/bug-reports-f5/look-at-not-reporting-correctly-t42.htm#62</comments>
			<guid>http://metalife.powerrpg.net/bug-reports-f5/look-at-not-reporting-correctly-t42.htm</guid>
		</item>
		<item>
			<title>&quot;Practice&quot; mode</title>
			<link>http://metalife.powerrpg.net/feature-discussions-f12/practice-mode-t41.htm</link>
			<dc:creator>raddick</dc:creator>
			<description><![CDATA[There doesnt appear to be a Practice or Arena mode with this meter.  If not, I would love to have that!  It would be nice to configure a short timeout in that mode, 5, 10, maybe 15 seconds.
<br />

<br />
We are using ML in the City of Rust as the combat meter, in conjunction with a custom meter I have written which supports a Capture The Flag game.  It would be handy to have a short 'stun' time rather than having to aid someone every time they go down.]]></description>
			<category>Feature Discussions</category>
			<pubDate>Thu, 26 Feb 2009 19:21:50 GMT</pubDate>
			<comments>http://metalife.powerrpg.net/feature-discussions-f12/practice-mode-t41.htm#60</comments>
			<guid>http://metalife.powerrpg.net/feature-discussions-f12/practice-mode-t41.htm</guid>
		</item>
		<item>
			<title>Statistics</title>
			<link>http://metalife.powerrpg.net/news-f6/statistics-t40.htm</link>
			<dc:creator>Tala</dc:creator>
			<description><![CDATA[Dear friends,
<br />

<br />
I have totally missed a bug in the statistics windows (you find it at the top left side of this page). Well, the figures should be correct now.
<br />

<br />
Talking about statistics: are you interested in more extended statistics on sim combat activities? Like captures, deaths etc etc?
<br />

<br />
Bye,
<br />
Tala]]></description>
			<category>NEWS</category>
			<pubDate>Mon, 23 Feb 2009 21:46:18 GMT</pubDate>
			<comments>http://metalife.powerrpg.net/news-f6/statistics-t40.htm#59</comments>
			<guid>http://metalife.powerrpg.net/news-f6/statistics-t40.htm</guid>
		</item>
		<item>
			<title>Other grids</title>
			<link>http://metalife.powerrpg.net/feature-discussions-f12/other-grids-t39.htm</link>
			<dc:creator>raddick</dc:creator>
			<description>I have to say at this point, I am a MetaLife evangelist.  I think it is an excellent tool, especially for goreans, but also for other types of roleplay as well.  And, I would love to see it used outside the SL grid!



I am involved in The Gor Grid, an opensim grid that is completely separate from SL.  They use opensimulator.org server code, which is amazingly like SL.  I brought my collar scripts over and they worked by changing only two lines of code.



http://thegorgrid.com/index.php?page=home&amp;btn=1



I  ...</description>
			<category>Feature Discussions</category>
			<pubDate>Tue, 17 Feb 2009 18:12:49 GMT</pubDate>
			<comments>http://metalife.powerrpg.net/feature-discussions-f12/other-grids-t39.htm#56</comments>
			<guid>http://metalife.powerrpg.net/feature-discussions-f12/other-grids-t39.htm</guid>
		</item>
		<item>
			<title>Status API</title>
			<link>http://metalife.powerrpg.net/new-feature-suggestions-f4/status-api-t37.htm</link>
			<dc:creator>raddick</dc:creator>
			<description>A fellow in the GM forum asked if GM had the ability to notify a user's weapons that the user had been capped, so the weapon could auto-sheath.  



I think the idea that the meter might announce events on a common channel might be useful for that type of application, as well as if a sim owner wanted to track stats in their sim, like who has the most caps, hit accuracy, etc.  This could be an optional function enabled by the server... as it does add additional messages that the meter must broadcast.  ...</description>
			<category>New Feature Suggestions</category>
			<pubDate>Sat, 07 Feb 2009 18:47:57 GMT</pubDate>
			<comments>http://metalife.powerrpg.net/new-feature-suggestions-f4/status-api-t37.htm#51</comments>
			<guid>http://metalife.powerrpg.net/new-feature-suggestions-f4/status-api-t37.htm</guid>
		</item>
		<item>
			<title>Welcome our 100th forum participant!</title>
			<link>http://metalife.powerrpg.net/news-f6/welcome-our-100th-forum-participant-t38.htm</link>
			<dc:creator>Tala</dc:creator>
			<description><![CDATA[Wow while our number of in-world meter users approaches 8000 we are glad to see also an increasing activity here in the forums. Welcome, Maskull Lorefield, our 100th signed up forum participant! I am looking forward to having lots of good discussions here. The ideas and wishes coming from the users are extremely appreciated and we will work hard to become better and better and better ...
<br />

<br />
All the best to you,
<br />
Tala]]></description>
			<category>NEWS</category>
			<pubDate>Sun, 08 Feb 2009 21:59:39 GMT</pubDate>
			<comments>http://metalife.powerrpg.net/news-f6/welcome-our-100th-forum-participant-t38.htm#53</comments>
			<guid>http://metalife.powerrpg.net/news-f6/welcome-our-100th-forum-participant-t38.htm</guid>
		</item>
		<item>
			<title>Spellfire compatibility</title>
			<link>http://metalife.powerrpg.net/feature-discussions-f12/spellfire-compatibility-t35.htm</link>
			<dc:creator>Katah</dc:creator>
			<description>If this meter could register attacks from Spellfire weapons, I know of a large number of sims that would probably switch to this. Any possibility?</description>
			<category>Feature Discussions</category>
			<pubDate>Mon, 12 Jan 2009 19:25:17 GMT</pubDate>
			<comments>http://metalife.powerrpg.net/feature-discussions-f12/spellfire-compatibility-t35.htm#42</comments>
			<guid>http://metalife.powerrpg.net/feature-discussions-f12/spellfire-compatibility-t35.htm</guid>
		</item>
		<item>
			<title>hosting changes</title>
			<link>http://metalife.powerrpg.net/news-f6/hosting-changes-t34.htm</link>
			<dc:creator>Tala</dc:creator>
			<description><![CDATA[Dear friends,
<br />

<br />
I got informed that my hosting provider will make some changes on his MySQL servers. The metalife database is affected by these changes. I'll prepare everything so that the transition to the new servers is smooth, and I don't expect any service outages. Well, I just wanted to warn you just in case the transition does not go as smooth as expected.
<br />

<br />
All the best,
<br />
Tala]]></description>
			<category>NEWS</category>
			<pubDate>Fri, 02 Jan 2009 05:24:40 GMT</pubDate>
			<comments>http://metalife.powerrpg.net/news-f6/hosting-changes-t34.htm#41</comments>
			<guid>http://metalife.powerrpg.net/news-f6/hosting-changes-t34.htm</guid>
		</item>
		<item>
			<title>problem with metalife</title>
			<link>http://metalife.powerrpg.net/metalife-discussions-en-f10/problem-with-metalife-t33.htm</link>
			<dc:creator>juliana</dc:creator>
			<description><![CDATA[hello i have a problem with metalife icon above the name,its supposed to see a triangle for female ans a square for male , but i dont see any of this,i just asee a dot,anyone can help me how to fix? thanks^^ <img src="http://illiweb.com/fa/i/smiles/icon_tongue.png" alt="tongue" longdesc="30" />]]></description>
			<category>MetaLife Discussions ... [en]</category>
			<pubDate>Sat, 27 Dec 2008 01:39:13 GMT</pubDate>
			<comments>http://metalife.powerrpg.net/metalife-discussions-en-f10/problem-with-metalife-t33.htm#38</comments>
			<guid>http://metalife.powerrpg.net/metalife-discussions-en-f10/problem-with-metalife-t33.htm</guid>
		</item>
		<item>
			<title>Updates: region server 1.3, meter 1.14 and website</title>
			<link>http://metalife.powerrpg.net/news-f6/updates-region-server-13-meter-114-and-website-t31.htm</link>
			<dc:creator>Tala</dc:creator>
			<description>Dear friends,



ML region server 1.3 is available with its major new feature: custom roles! You can get an admin package for free at my shop in-world. I also sent out a meter update (ML 1.14) which enables all the features of the new region server and fixes some smaller bugs.



ML now can be completely customised to your needs -- almost all settings can be modified and adjusted. In order to make all this easier for sim admins, we are offering a system in which all settings appear in 'modules'  ...</description>
			<category>NEWS</category>
			<pubDate>Tue, 04 Nov 2008 16:42:52 GMT</pubDate>
			<comments>http://metalife.powerrpg.net/news-f6/updates-region-server-13-meter-114-and-website-t31.htm#36</comments>
			<guid>http://metalife.powerrpg.net/news-f6/updates-region-server-13-meter-114-and-website-t31.htm</guid>
		</item>
		<item>
			<title>How to set up your region server v1.4</title>
			<link>http://metalife.powerrpg.net/metalife-howto-for-sim-owners-weapon-makers-f9/how-to-set-up-your-region-server-v14-t4.htm</link>
			<dc:creator>Tala</dc:creator>
			<description>MetaLife Region Server Instruction v1.4



Content:



What's new?

How to set up the region server

Section: Sim Data Settings

Section: Region Settings

Section: Character Settings





What's new?



Version 1.3 of the MetLife Region Server is another step forward in the implementation of two basic principles. The first principle is: Sim owners should be able to control and configure their sim as much as possible. The second principle: Sim owners should be able to present their  ...</description>
			<category>MetaLife HowTo ... (for Sim Owners &amp; Weapon Makers)</category>
			<pubDate>Tue, 01 Jul 2008 17:32:23 GMT</pubDate>
			<comments>http://metalife.powerrpg.net/metalife-howto-for-sim-owners-weapon-makers-f9/how-to-set-up-your-region-server-v14-t4.htm#4</comments>
			<guid>http://metalife.powerrpg.net/metalife-howto-for-sim-owners-weapon-makers-f9/how-to-set-up-your-region-server-v14-t4.htm</guid>
		</item>
		<item>
			<title>Changes in version 1.13 and 1.14</title>
			<link>http://metalife.powerrpg.net/metalife-features-overview-f1/changes-in-version-113-and-114-t24.htm</link>
			<dc:creator>Tala</dc:creator>
			<description>Changes in version 1.12 -> 1.14



New features:



[ML 1.14] support for region server 1.3 with customisable roles

[ML 1.14] sims can create own roles

[ML 1.14] sims can choose floating tokens

[ML 1.14] sims can adjust toughness

[ML 1.14] sims can adjust health regeneration speed

[ML 1.14] sims can adjust stamina regeneration speed

[ML 1.14] sims can create custom soundsets

[ML 1.13] auto-detection of "devices" (e.g. traps, tarns, sleens etc)

[ML 1.13] strength of devices  ...</description>
			<category>MetaLife Features Overview</category>
			<pubDate>Mon, 03 Nov 2008 14:41:16 GMT</pubDate>
			<comments>http://metalife.powerrpg.net/metalife-features-overview-f1/changes-in-version-113-and-114-t24.htm#27</comments>
			<guid>http://metalife.powerrpg.net/metalife-features-overview-f1/changes-in-version-113-and-114-t24.htm</guid>
		</item>
		<item>
			<title>ML region server 1.3 and ML 1.14 ready for beta testing</title>
			<link>http://metalife.powerrpg.net/news-f6/ml-region-server-13-and-ml-114-ready-for-beta-testing-t23.htm</link>
			<dc:creator>Tala</dc:creator>
			<description><![CDATA[The ML region server 1.3 and ML 1.14 updates, which implement some awesome new features, are available for beta testing. Interested testers please contact me in-world.
<br />

<br />
Have a nice day,
<br />
Tala Nagy]]></description>
			<category>NEWS</category>
			<pubDate>Sun, 19 Oct 2008 16:16:16 GMT</pubDate>
			<comments>http://metalife.powerrpg.net/news-f6/ml-region-server-13-and-ml-114-ready-for-beta-testing-t23.htm#26</comments>
			<guid>http://metalife.powerrpg.net/news-f6/ml-region-server-13-and-ml-114-ready-for-beta-testing-t23.htm</guid>
		</item>
		<item>
			<title>New feature announcement in region server 1.3</title>
			<link>http://metalife.powerrpg.net/feature-discussions-f12/new-feature-announcement-in-region-server-13-t22.htm</link>
			<dc:creator>Tala</dc:creator>
			<description>Dear friends,



the new region server 1.3 will soon be released together with a meter update. Several awesome new features will be available, all are optional and none of them will affect the performance. Here is a rough list:



sim owners can freely adjust the strength of all three attack types: ranged, melee and device (the latter denotes automated attacks from traps, animals etc, i.e. anything which works without an attacking person). These attack types are recognised automatically by  ...</description>
			<category>Feature Discussions</category>
			<pubDate>Sat, 18 Oct 2008 17:08:18 GMT</pubDate>
			<comments>http://metalife.powerrpg.net/feature-discussions-f12/new-feature-announcement-in-region-server-13-t22.htm#25</comments>
			<guid>http://metalife.powerrpg.net/feature-discussions-f12/new-feature-announcement-in-region-server-13-t22.htm</guid>
		</item>
		<item>
			<title>Changes in version 1.12</title>
			<link>http://metalife.powerrpg.net/metalife-features-overview-f1/changes-in-version-112-t21.htm</link>
			<dc:creator>Tala</dc:creator>
			<description>Changes in version 1.03 -> 1.12



New features:



Shielding

Blocking abilities for any weapon, strongest is activated automatically

extended weapon protocol for cut/thrust attacks

shielding/blocking/armour/helmet indicator on HUD

free shield included

free sword with variable damages included

free bow with variable damages included



Modifications:



compiled in Mono

stamina drops slower while running



Discontinued features:



none

 </description>
			<category>MetaLife Features Overview</category>
			<pubDate>Sun, 14 Sep 2008 09:15:26 GMT</pubDate>
			<comments>http://metalife.powerrpg.net/metalife-features-overview-f1/changes-in-version-112-t21.htm#24</comments>
			<guid>http://metalife.powerrpg.net/metalife-features-overview-f1/changes-in-version-112-t21.htm</guid>
		</item>
		<item>
			<title>bugs in ML 1.10/1.11</title>
			<link>http://metalife.powerrpg.net/bug-reports-f5/bugs-in-ml-110-111-t20.htm</link>
			<dc:creator>Tala</dc:creator>
			<description><![CDATA[From 1.03 to 1.10 I changed some of the internal protocol. This caused some minor bugs (mostly cosmetics, essential functions are not affected). Also, landicaps don't work at the moment. The bugs are solved already and the new version will be sent out as soon as I have tested it thoroughly.
<br />

<br />
Hugs and kisses,
<br />
Tala]]></description>
			<category>Bug Reports</category>
			<pubDate>Fri, 12 Sep 2008 13:40:21 GMT</pubDate>
			<comments>http://metalife.powerrpg.net/bug-reports-f5/bugs-in-ml-110-111-t20.htm#23</comments>
			<guid>http://metalife.powerrpg.net/bug-reports-f5/bugs-in-ml-110-111-t20.htm</guid>
		</item>
		<item>
			<title>How to develop weapons for MetaLife 1.10 PART TWO</title>
			<link>http://metalife.powerrpg.net/metalife-howto-for-sim-owners-weapon-makers-f9/how-to-develop-weapons-for-metalife-110-part-two-t19.htm</link>
			<dc:creator>Tala</dc:creator>
			<description>... continued



10. COMPATIBILITY



You are encourages to use the damage types

damage|STRENGTH (for ranged weapons and traps)

damage|STRENGTH|RANGE|STAMINA_DAMAGE (for melee weapons)

For backwards compatibility the usual safezone damage types are supported, as well several fancy damage types that appeared recently. The translation table is this (delay is calculated using the above formulae):



TYPE  DAMAGE  STAMINA DAMAGECORE-RANGE (m)  min. DELAY (s)  sword1501.50.50punch531.00.17kick731.20.24dagger1001.00.34axe1801.50.60blunt1801.50.60great1801.50.60longsword1502.00.502hsword1501.50.502haxe1801.50.60maul1502.50.50staff1502.50.50hammer2501.70.842hhammer2501.70.84goad1502.00.50spear1503.00.50arrow1500.90arrow~splash1500.90arrow~direct1500.90larrow1500.90larrow~direct1500.90larrow~splash1500.90bullet1500.90bolt2001.20bolt~splash2001.20bolt~direct2001.20hbolt2001.20hbolt~direct2001.20hbolt~splash2001.20thrown~dagger1200.72bola2001.20siege4002.40poison1000.60fire1000.60trap800.48



If  ...</description>
			<category>MetaLife HowTo ... (for Sim Owners &amp; Weapon Makers)</category>
			<pubDate>Thu, 04 Sep 2008 13:32:43 GMT</pubDate>
			<comments>http://metalife.powerrpg.net/metalife-howto-for-sim-owners-weapon-makers-f9/how-to-develop-weapons-for-metalife-110-part-two-t19.htm#22</comments>
			<guid>http://metalife.powerrpg.net/metalife-howto-for-sim-owners-weapon-makers-f9/how-to-develop-weapons-for-metalife-110-part-two-t19.htm</guid>
		</item>
		<item>
			<title>wich sims ?</title>
			<link>http://metalife.powerrpg.net/metalife-discussions-en-f10/wich-sims-t15.htm</link>
			<dc:creator>lowiezewic</dc:creator>
			<description><![CDATA[I would like to know wich sims use the ml meter ?
<br />
Is there a list ?
<br />

<br />
Tal
<br />

<br />
Lo.]]></description>
			<category>MetaLife Discussions ... [en]</category>
			<pubDate>Sat, 09 Aug 2008 11:43:21 GMT</pubDate>
			<comments>http://metalife.powerrpg.net/metalife-discussions-en-f10/wich-sims-t15.htm#16</comments>
			<guid>http://metalife.powerrpg.net/metalife-discussions-en-f10/wich-sims-t15.htm</guid>
		</item>
		<item>
			<title>Making weapons for ML</title>
			<link>http://metalife.powerrpg.net/new-feature-suggestions-f4/making-weapons-for-ml-t17.htm</link>
			<dc:creator>Patrik Ling</dc:creator>
			<description><![CDATA[I was making a simple blunt arena sword for usage with ML and found your article on how to make weapons for ML very informative. May I suggest that, if it is possible and if/when time allows, you add some generic scripts showing for example how to register weapons with Universal Hud. I noticed Alika weapons register on it. 
<br />

<br />
Keep up the good work!
<br />
Patrik Ling]]></description>
			<category>New Feature Suggestions</category>
			<pubDate>Thu, 21 Aug 2008 07:52:50 GMT</pubDate>
			<comments>http://metalife.powerrpg.net/new-feature-suggestions-f4/making-weapons-for-ml-t17.htm#18</comments>
			<guid>http://metalife.powerrpg.net/new-feature-suggestions-f4/making-weapons-for-ml-t17.htm</guid>
		</item>
		<item>
			<title>Hello I need a Meter</title>
			<link>http://metalife.powerrpg.net/metalife-discussions-en-f10/hello-i-need-a-meter-t14.htm</link>
			<dc:creator>Drusilla Bashly</dc:creator>
			<description><![CDATA[hey guys what's up its Drusi, just wanting to know if there's any MetaLife sims in SL, because if there is I need LM's asap for a meter.
<br />

<br />
Thanks,
<br />
Drusilla Bashly <img src="http://illiweb.com/fa/i/smiles/icon_biggrin.png" alt="Very Happy" longdesc="1" />]]></description>
			<category>MetaLife Discussions ... [en]</category>
			<pubDate>Thu, 24 Jul 2008 16:12:21 GMT</pubDate>
			<comments>http://metalife.powerrpg.net/metalife-discussions-en-f10/hello-i-need-a-meter-t14.htm#14</comments>
			<guid>http://metalife.powerrpg.net/metalife-discussions-en-f10/hello-i-need-a-meter-t14.htm</guid>
		</item>
		<item>
			<title>Changes in version 1.03</title>
			<link>http://metalife.powerrpg.net/metalife-features-overview-f1/changes-in-version-103-t13.htm</link>
			<dc:creator>Tala</dc:creator>
			<description><![CDATA[<B>Changes in version 1.03</B>
<br />

<br />
New features:
<br />
<UL>
<br />
none
<br />
</UL>
<br />
Modifications:
<br />
<UL>
<br />
<LI>HUD more responsive
<br />
<LI>progress bars on HUD fixed
<br />
<LI>some minor bug fixes and performance hacks
<br />
</UL>
<br />
Discontinued features:
<br />
<UL>
<br />
none
<br />
</UL>]]></description>
			<category>MetaLife Features Overview</category>
			<pubDate>Sun, 20 Jul 2008 12:50:39 GMT</pubDate>
			<comments>http://metalife.powerrpg.net/metalife-features-overview-f1/changes-in-version-103-t13.htm#13</comments>
			<guid>http://metalife.powerrpg.net/metalife-features-overview-f1/changes-in-version-103-t13.htm</guid>
		</item>
		<item>
			<title>Changes in version 1.02</title>
			<link>http://metalife.powerrpg.net/metalife-features-overview-f1/changes-in-version-102-t12.htm</link>
			<dc:creator>Tala</dc:creator>
			<description>Changes in version 1.02



New features:



rez or wear, anything works

added the free Yeoman Bow with special MetaLife features



Modifications:



Stamina lasts longer

Health recovers slower

melee favoured regions no don't lower strength of ranged attacks and vice versa



Discontinued features:



breathing sound disabled (will be optional)

'folder' command removed, folder is now given automatically

 </description>
			<category>MetaLife Features Overview</category>
			<pubDate>Fri, 18 Jul 2008 17:05:19 GMT</pubDate>
			<comments>http://metalife.powerrpg.net/metalife-features-overview-f1/changes-in-version-102-t12.htm#12</comments>
			<guid>http://metalife.powerrpg.net/metalife-features-overview-f1/changes-in-version-102-t12.htm</guid>
		</item>
		<item>
			<title>Changes in version 1.0 and 1.01</title>
			<link>http://metalife.powerrpg.net/metalife-features-overview-f1/changes-in-version-10-and-101-t11.htm</link>
			<dc:creator>Tala</dc:creator>
			<description>Changes in version 1.01



closed a newly introduced memory leak









Changes in version 1.0



New features:



region server support (optional)

arrow and splash range restriction (optional)

landicaps

optimizations against physics lag

more legality checks

many many invisible optimizations



Modifications:



drowning starts after 30 sec grace

stamina drops slower for women and beasts



Discontinued features:



none

 </description>
			<category>MetaLife Features Overview</category>
			<pubDate>Thu, 03 Jul 2008 07:02:39 GMT</pubDate>
			<comments>http://metalife.powerrpg.net/metalife-features-overview-f1/changes-in-version-10-and-101-t11.htm#11</comments>
			<guid>http://metalife.powerrpg.net/metalife-features-overview-f1/changes-in-version-10-and-101-t11.htm</guid>
		</item>
		<item>
			<title>[DEUTSCH] MetaLife Handbuch version 1.03</title>
			<link>http://metalife.powerrpg.net/metalife-manual-en-de-f13/deutsch-metalife-handbuch-version-103-t10.htm</link>
			<dc:creator>Tala</dc:creator>
			<description>MetaLife ist ein offenes Projekt! Jeder kann Wünsche und Vorschläge machen, alles ist willkommen!





Was ML misst und was nicht



Fähigkeiten:

Anders als andere RPGs erlaubt SL viel mehr Realismus in der Waffenhandhabung. Kampferfahrung muss nicht mehr nur theoretisch bleiben sondern kann richtig trainiert und aufgebaut werden (MetaLife ist das einzige Kampfsystem, das diese Philosophie konsequent umsetzt). Aus diesem Grund simuliert ML keine Angriffsfähigkeiten sondern ermöglicht durch  ...</description>
			<category>MetaLife Manual [en/de]</category>
			<pubDate>Wed, 02 Jul 2008 14:31:15 GMT</pubDate>
			<comments>http://metalife.powerrpg.net/metalife-manual-en-de-f13/deutsch-metalife-handbuch-version-103-t10.htm#10</comments>
			<guid>http://metalife.powerrpg.net/metalife-manual-en-de-f13/deutsch-metalife-handbuch-version-103-t10.htm</guid>
		</item>
	</channel>
</rss>